Monday, December 14, 2015

Building Up Aerial Defense and Moving On


Building Up Aerial Defense


Today was a productive day for me since I was able to all of the planes movement images and was able to create 2 new enemy actors. I spent most of the day doing some boring image rotations to make sure that the airplane is moving correctly and doesn't look janky. For me I found that this took way longer than I expected and was very glad when I finally got everything done. Fortunately for me, even though I couldn't remember at first what code I was using to set the plane, after a quick look back I found it easily. For me I was very happy that I was able to search and find useful code so quickly since before I had been unable to do so and had actually failed the previous two times that I had tried. After this I played around a bit with the movements and found myself unsatisfied with the result of them. Unfortunately, I was pressed for time and decided that it was important to create 2 more enemies before I focused again on the plane image. To be quite frank I was getting tired of the plane image and needed to move on from that image. So I found 2 images that I liked and created 2 new enemies from them. Unfortunately for me, I didn't realize that they were too big before it was too late and so they were kinda useless. This was around the time class ended and so I was forced to leave. But for me on the bright side I knew what I needed to focus on and what needed to be changed so that I could improve the game.

How the Game looks like with the two over sized enemies

This is the how all of the planes look,




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How I finished and left the game 

Today when I started I decided that I would try to get rid of the clunky movement in the game. The game works fine, but when I'm moving my plane in a diagonal way it doesn't really work and instead it shows the plane going up or right. This annoyed the hell out of me and I really wanted to change it, I created a new image which moves up to the right, however the code I added didn't work and I decided to check if it was possible to do it. Unfortunately for me it apparently didn't exist, which really sucks. After figuring out that it didn't work, I decided to fix my other problem of resizing the enemies in the game. This was an easy task for me since I already knew what I was doing and it really wasn't that hard, the only bad thing was how I had to do it from scratch since the files didn't properly save so I had the start from the original big image and worked from there. After this I just decided that I had had enough with codying and talked to Mr. Shappell to change to modding Europa Universals 4. So to do that I started on a new project proposal. until class ended.

How the Plane on an angle looks like


Friday, December 4, 2015

The Day of Solace


The Day of Solace
The final build of Earth Survivor 

Today I worked on changing up the fireballs to make them act a bit different and to make the game more interesting. Unfortunately, once I finished up all of the code and made the fireballs spin around in a ball, I realized that there really was no point for them to be there. The game works perfectly well without them and the difficulty is pretty high without adding more challenges. Perhaps if there were levels in greenfoot I would change it up. But unfortunately there is no level changing in Greenfoot and so I decided to not add the code/ spinning fireball. Then I decided since I was done with the game I was going to go look up level making and if you could add a timer into the game. Unfortunately, I couldn't find anything about adding a timer into the game besides one minor forum post that discussed that it was probable that it could happen but didn't actually show how. Another thing that I found out is that you can add a high score, which is great but doesn't really help me since it doesn't apply to the game that I am currently working at. That was around the time class ended, even though it doesn't seem like I did a lot, I was very happy with all the work that I have done for my game and am glad that it is finally done.

How the spinning fireball looked like
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The Third Game 


I started to make a new game where the actors could start to move around spinning. However, I realized a bit too late that the game wasn't really fun and quite frankly made me want to throw up. The game was originally planned to work by you moving around the rotating red triangle. I got the code to moving around spinning which was great but then I started to really think about what I was going to do with this game. In the end after reflecting on what I had made, I thought of all the work I would have to do and what I hoped the end result would be. After this I realized that the means was not worth the end. I realized that I would be spending a lot of time to make a game that I would not be very proud of it and really was not worth my time or patience. So I decided to drop this game and move on to something that I wanted to do. My only regret is that I had spent way too much on this game and this pushed me to drop the game.   

The code which made the triangles spin around

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Game Number Four

How the new game works

This new game that I started working on for me is a lot better in my opinion since I actually enjoy what I am doing and enjoy the look of the game. Unfortunately, I had spent too much time working on the last game and so I have gotten only a little bit done. I unfortunately managed to only get the plane image in and the code to make the plane move around. Even though I had done very little, I am very glad with what I have done and can't wait to improve my game even more.



Thursday, November 26, 2015

Polishing Earth Survival Game


Polishing Earth Survival Game


How the game looks now 

Today I felt like polishing up my game so that I could move on and perhaps make a new game. I started out with 2 major things that I knew I needed to finish up. The first thing I had to do was make the asteroids remove the planet from the game. This was easy since I already knew what code I was going to use and so I just copy and pasted it and after some modifications, it worked. Then I decided to put in the ending into the game. This took a bit longer than making the code remover work since I was now working on two different classes and I wanted to make sure that everything worked. This fear and caution towards making the end game state was mainly due to my last game where it didn't work as I planned. Fortunately, this time it worked wonderfully and there were no problems what so ever. This was great for me since I was really worried that I would have to spend half of the class working on it like last time. Then towards the end since there wasn't a lot of class time left I started to work looking up if it was possible to create a timer in Greenfoot. From my research it seemed that theoretically it was possible but no one seemed to have been able to yet. This made me sort of disappointed since I wanted to create a way to create a high score in the game.

The You Lose Screen
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-Moving the characters around to make the game hard + changing the speed to make the game fair
-How I plan to make the rock actors all move around differently.

Unfortunately, for me I was not able to get a lot of work done this Wednesday due to several computer problems. At first Greenfoot refused to start for a good 20 minutes. I shrugged this off since I wanted to get started and so I could finish up the game. Since most of the game was finished up I decided to start by making some unique asteroids. So I created a new subclass which spun around the bottum of the game. This was since I had discovered that if you stayed still at the bottom you wouldn't be hit by anything.


So after creating the spinning asteroids I started to play around with where the asteroids started (Look at the top picture to see it how it turned out). I was really happy with how everything worked out and how the game was actually kinda challenging. However, when this was done I realized that the internet wasn't working anymore. It was 2:30 and so I decided to go check it out. Unfortunately, for me it took a while to fix and by the end when everything was fixed, it had taken over a hour to get fixed.

Saturday, November 21, 2015

Finishing Things

Finishing Up My Game


Today I managed to finish up my game which unfortunately took a while longer than I hoped or expected. Fortunately it was only a minor hiccup and I was glad that it wasn't anything major. Today however, I feel like shaking up my blog posts a little bit by letting the pictures do the talking and explanation. I think that this is a good idea since it should make things easier to explain and also should hopefully show off what I have managed to achieve over these past sessions. 

This is how the game starts out at. All of the characters are in place with the main goal of the game being that you as a cross must destroy the ghosts before they eat most of the sheep. While the ghosts which are ai controlled just move around eating the sheep.

At first I had no problem programming in the "YouWin" (which you can see towards the bottom SW of the screen) which appears when the player has successfully gobbled up all 4 of the ghosts. Now while this code worked, the main problem arose when the time came to program in the "YouLose". For some reason the game didn't like it when you make the game end on another character other than the main one.

As you can see in the next 2 pictures, even though all of the sheep had been removed from the game, the game over screen didn't want to appear unfortunately.




For a while I couldn't figure it out but after tinkering a bit with the number of sheep required to get eaten I got a number(#16) which seemed to work. Fortunately, for me Mr. Shappell suggested that I change the code from an (=) sign to a more than sign (>). While this helped it didn't really work all that well. This is when I started to think that perhaps because there were 4 ghosts running around the game that it maybe screwed up with how the counting was working. This was a dilemma for me since I wanted the game to be a bit hard and that you couldn't win just by standing still. I played around with the numbers and I ended up with the perfect number which was 16. While it may not always end up actually working and presenting the "YouLose" screen, it presents it at 95% of the time and that works for me.



This is how the game ends after getting everything to work correctly. If the ghosts eat to many sheep its game over for the player.



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I started off in the next class feeling a bit down since even though I didn't mention it on the previous post I had decided to try out a new way of making Greenfoot's background. Unfortunately rotating and turning didn't actually work . With that failure in mind I managed through several ideas. At first I started trying to set a unique background but after a while I spotted the space background in Greenfoot. Seeing this, I decided to make a survival game that where objects were flying around in space. Once I realized this I spent most of the rest of the class setting up the actors in the game and made the actors moved. I enjoyed making this game and it went a lot faster than my previous game which shows to me how much more experienced I had gained in Greenfoot.


This is how my game looks like currently.

My two main actors

This is the main character of the game

This is the Meteor actor which is the enemy object you have to avoid. 





Friday, November 13, 2015

Finally Getting Things Done


          Making the Game Work

        Originally I first started adding classes and sub classes to the game and making sure that everything worked. Fortunately for me unlike last time I was able to finish up everything and have it run the moment I need it to run. Once I was done with the classes I put in the movement code for all of the actors. This code worked great and I had no major issues with the movement code besides one little issue where one of the actors when it hit the border of the map, would get stuck. Fortunately this wasn't that big of a deal and didn't happen again. Around this time I also realized that the pictures of the actors were a bit too big for what I was building and spent a bit of time to reduce and make them smaller since I thought that it was necessary if I wanted to make the game playable. In the end I was quite happy with the result but realized that I still had a long way to go before I was done.

The Game Currently

Today since it was a short lesson I decided to finish up as much as the game as I possibly could. The first thing I did was to add another ghost into the game since this would make the game be more balanced and harder for the main character. At first I was going to make it so that the cross would lose if it hit the ghosts but then after some thinking realized that the game would be a lot more funner if instead of doing all of that, I would just make the ghosts attack the ship (liked planned originally) and make the cross kill the devils. Now the goal of the game is to remove all of the ghosts to before they remove all of the goats. Before class had finished I had been able to change the code around to make the game work. Fortunately for me nothing went wrong and I managed to change the game completely and get the YouWin image to show up once you win as the cross. I really
 enjoyed the past 2 classes since I got a lot of work done and managed to nearly complete my game.


Here is how the game starts off with you being at the center and the game and the ghosts on all 4 sides. The game is relatively easy but on occasion you will lose.

Unfortunately I have yet to add an end game for when the ghosts eat all of the sheep. But considering all of the work and things that I have accomplished I was very happy with what I have done.

This is what the game looks like when you destroy all of the ghosts in the game. Really glad how easy it was to finish up this game and get things done.


Saturday, November 7, 2015

Failure Spawning Enemies and Freaky Friday


Today I decided that I would start to work on trying to spawn the demon onto the game after you ate a certain amount of sheep. Unfortunately for me this didn't work as planned and even though when I looked up several examples of how to spawn an actor, it just didn't work. I looked up several examples and in the end it just didn't work. It was super frustrating, I really was pissed that it just wouldn't work regardless of what I did. Eventually at the end of class I managed to finally found a YouTube video that showed me how to do it. Unfortunately, I didn't have enough time to work on the code since unfortunately it was the end of the class.

Example of the Code that Didn't Work
I feel that the reason that it didn't really work was because I was being a bit too arrogant with my code since I didn't end up following the code that I had researched perfectly. I feel that I under utilized this code and that wasn't correct. However that was not my only problem since I realized this when I was working with the code, was that I tried to use the code word to word. Unfortunately this also didn't work and left me more frustrated then anything else. Hopefully this last video that I have found will work because if it doesn't I'm going to give up on trying to spawn and actor. This will suck for me since I want to make the demon get summoned. However, if it doesn't work I will compromise and just start him on the map. The worst part for me however was not that it didn't just work, it was the fact that when ever I seemed close to actually being able to execute the error, hold and behold, an error would appear. It just drained my energy, made me frustrated and in the end I just had enough. When the next class came along I felt reinvigorated and desperately tried to do the code correctly that I had found the previous day. I did the code and yet again another error message popped up. That was the moment I had realized that on top of this the code I had just put up was a code to randomly spawn a actor in the beginning of the game, not in the middle of it. Finally I just gave up, it just wasn't worth the time that I had lost or worth continuing. I feel that the fact that this code didn't work was that I was a bit impatient with my research and the fact that there might just not be any code that does what I want in Greenfoot unfortunately. However there was one good thing that happened this week and that was that I was finally able to present my Freaky Friday presentation on Friday. It was fun and I hope that I was a bit entertaining, since I know that Refugees and Smartphones isn't always the funnest topic to watch or listen to. For me though the best part about Freaky Friday was that I was finally able to achieve something in this class after 2 very bad lessons I wish I could forget.

Saturday, October 31, 2015

Finally Done and a New Beggining


Today I finally managed to finish up section 10 with some help from my friend Evan. Now that I am done I am starting to create my own game now. My problem at first was that I had finally manage to finish up all of the code in Frog actor but for some reason it just wouldn't work for some reason. In the end I realized that there was just a reference missing in the code but I just couldn't figure it out. But thankfully I asked my friend Evan for some help with the code and he quickly found where the reference should go. With that code done I moved on to the last lesson about Instructions and that for me was one of the easiest codes I have seen in my life. When I was done I was so proud that I finally manage to finish my goal and so I decided that it was finally time to start creating my own game.

This was my last and easiest lesson in a long time

Finally done with you Oracle
So I decided to start creating my own game. Everything was working out fine but unfortunately since it was near the end of class, all that I could get done was the background and the placing of 2 actor classes into the game (Sheep and Pointer). This is were I then took off the next class. I immediately started off by adding in the code to remove the sheep class from Greenfoot if the pointer intersected with the object. This surprisingly took a while but when it was done it worked perfectly and was glad that I took the time to make sure that everything worked out perfectly. I then decided to create an actor class to be the main villain of the game. I searched online and found the perfect villain that I wanted to be in the game. While the image in its current form might be a bit too big, I'll try to make it smaller and if that doesn't work I'll make him into a boss that you have to beat in the end of the game.
I'm just happy with what I have finally been able to achieve this week since, not only have I finished the Oracle learning program, I also was able to start making my game and was able to get most of the code to work.

As you can see the devil takes up way too much space on the background



Friday, October 23, 2015

Score Keeper oh Score Keeper I Hate You, You Stink


Today I realized two important things. The first thing was that while Eytan was presenting I realized that I really need to improve my game and get my own Freaky Friday up to par. Currently my presentation is a bit short and I doubt my topic is at interesting as Eytans topic (currently my topic is how the Syrian refugees are looked down upon by European due to them owning smartphones) for the kids in my grade. I know that I will really have to start considering how to improve and make my presentation better and more entertaining.
The Second thing that I realized (after I noticed that the code that I had worked on previously had deleted itself) was that the score keeper code that the damn score keeper code just wouldn't work for some reason. I tried several things but unfortunately I couldn't figure it out before class was over. So I was starting to reflect a bit about it. I believe that the best way to do this is to look over the code once again and if nothing ends up worrying after I work on it for 10 min ask Mark or Michael for help.
The Code that isn't working 

Thursday, October 22, 2015

Getting Things Done


Today, at first I was not able to achieve my goals of finishing up loops and making the game over screen to show up. This was due unfortunately to the fact that the I was missing an entire section of code at the top of my screen. I kept trying to figure out why it wasn't working but I couldn't figure it out in the end. So I asked Mark for some help with the codying and he quickly pointed out that at the top I had forgotten to reference the code at the top. After doing this I realized that it worked and was super happy that I had asked Mark for help while doing this codying. I'm super happy with the results and can't wait to finally finish up section 10 and be done with all of these assignments.


The Code that didn't work without the reference

The part of the code that I was missing


Monday, October 19, 2015

The Frustration of Loops


Today I was working on making the end of my game and to finish the exercises up. Unfortunately for me there were several syntax errors with my coding and multiple problems with when a program started and ended. I unfortunately was not able to solve all of the problems that I was working on but to me that wasn't such a big deal since I was able to see how I had done several things wrong and learnt how to improve and to get things done correctly. Today clarified to me several different point and was super helpful even though I wasn't able to get the code done. Today was frustration but super rewarding and that is what I think matters in the end.

Friday, October 16, 2015

Finishing Up Loops


My goal for today was to finish up section nine and learning how to do loops. I was mainly able to finish up most of the loops section and was actually quite proud of how much I understood of loops and was super happy everything worked out so well. My notebook really helped me understand everything and was satisfied that I could see how everything was affected by other parts of code. I am pleased with my understanding and cannot wait for it to finish.

Wednesday, October 14, 2015

Creating the Code Journal


          Today my goal was to create a book which had all the commands in it that I had learnt over the course. I focused a ton of my time and effort to create this list of all the commands that I had learnt down on that notebook but by the end I’m glad that I did it. Looking back at all the commands that I had learnt I realized how far I had managed to progress and how much sense everything now made. I also was surprised by how I was starting to forget some pretty important commands such as the code that made the object reverse 180 degrees when it hits the grade. Even though today may not have seemed to be very productive in the way I was learning code. I thought that looking back at all the things that I had learnt really helped me see how much I had improved and jogged my memory on my past experiences that I was starting to forget

Saturday, October 10, 2015

Thinking on How to Improve My Greenfoot


Today I finished up section 9 but as I was thinking on how I could actually improve my Greenfoot. I have decided that I will write down all the commands that I have learnt over my course. Finally I decided that from now on, I will write down all the commands that I have learnt or will learn so that I know what I to type later on and cut down all of my errors. I think that this will be for the best and will be super helpful for me.

Thursday, October 8, 2015

The Struggles of Collision


Today I was working on finish up the 9th section, it was going good up until I got to the collision section. I managed to get the code for collision done and it all seemed to be working well up until the code was compiled, there was one big problem, the flies did disappear when they collided just not when it collided with the frog. The frog wouldn't make the flies disappear when they collided, only with each other. I ended up not solving this problem when the class finished and have been reflected on how to solve this problem. In the end after reflecting on it I decided that I would look more carefully at the code to find discrepancies and if that doesn't work, start from scratch.

Tuesday, October 6, 2015

The Final Step of Learning


Today I had a hilarious error when I tried to play a sound when a key was pressed and it just wouldn't work. Fortunately I had several help from Gabriel and Michael and we were finally able to figure it out. Gabriel and I at first couldn't figure it out, we tried everything and nothing seemed to work until Michael pointed out that the Greenfoot.playSound("frog.wav"); was spelt incorrectly and that I had made Playsound not playSound. I was glad to finally be able to solve the problem and it really made me realize how important the capitalization in Greenfoot is.

Thursday, October 1, 2015

I'm Starting to Really Reconsider Codying



Today I managed to finish section 8 and get started on section 9. However to me this class I started to really think about why I'm doing code since it isn't really fun for me and its quite stressful. My previous projects on modding Fallout and Photoshop were stressful but I at least had fun while doing it and it made sense. For me I feel that this will be my first and last session were I learn how to code. I just don't think coding is for me and cannot wait till my learning sessions are done.

Sunday, September 27, 2015

September 23


Today wasn't a really fun or interesting day. I enjoyed Conner's presentation even though it kinda stopped being interesting towards the end. Today I learnt how to create variables and set images towards actions. I can see how it is useful and can't wait to use this code later. I didn't do an awful lot today since Conner's video took up most of the class. But today's class was enjoyable and I can't wait to finish section 8.

Tuesday, September 22, 2015

September 21


Today was an interesting day for me, unfortunately I felt very sick today and tired so for me the challenge was staying focused and keep on working on the task in front of me. I felt like I did good even though I was working at a slower pace due to me being sick and was happy that I got through half of section eight. I am becoming very excited with finishing up the rest of the sections and can't wait till I'm done.

Thursday, September 17, 2015

17 September 2015


Today I was finishing up the 7th section. I was happy to finally finish that category and got it over it however I enjoyed thinking of what I am going to start doing after I'm done. I think that I'm going to make some small moving mini games. I really cannot wait to start making small mini games. I'm thinking of making a mini game where you have to drag objects away to defuse a bomb. Or maybe a game where you have to move a thing around to uncover clues to solve a riddle.

Tuesday, September 15, 2015

September 11 2015


I have been using this extended weekend to think about my blogging and all the things that you have been saying have sorta clicked. I think that it is better to talk about the interesting things that have happened instead of the boring monotony of the day. So with that I feel that the most interesting part of that day was just talking with Michael about what we are doing to and how to improve our coding.

Wednesday, September 9, 2015

September 9 2015


Today I learnt about object placement in the world. I found that today's lesson was very satisfying since not only did I learn about placement and how to properly do either or functions. I found my ability to finish things up was pretty cool and I was super happy that I managed to get to section 7.

September 7


September 7

To be honest today I was mainly focused on learning how to do except functions. I have had a hard time with except functions since there pretty hard and at the time didn't make a sense. However now that I look back it actually makes sense. Even though today was a uneventful I really enjoyed learning at my own place and was so happy when I finally figured out.

Friday, September 4, 2015

September 4th 2015


Today was a rather uneventful day, due to the fact that I was focused on learning what all the parts of Greenfoot did instead of actually learning how to actually code. However, I did actually learn quite a bit about how to code and what every part of Greenfoot did. Further more I also learnt what commands you can use in Greenfoot. However, the most important thing that happened in this lesson was the fact that Michael was able to help me further expand my comprehension of Greenfoot. By the end of the class I was satisfied by what I had learnt and was excited for the next class.

Monday, August 24, 2015

Initial Questionnaire

Why Do I Blog

I blog to keep a record of my thoughts and ideas so that I can remember what has happened in the past. I feel that it is essential to remember my past and make sure that I don't repeat my past mistakes. I hope to learn off my blog and who knows I might even be able to improve off my mistakes and learn from them.




Initial questionnaire for Computer Applications
August 2015
You will be required to document your learning in a blog in the new established school blog service. You should use a design that is easy to read, supports video, and can be read from the most recent post.
When you have created your blog send the link to mshappell@wbais.net (check that the link works before you send it)


copy this document into your blog and then complete
Questions
Name:
When did you come to AIS?
I came in the 8th Grade.
Where were you in school before AIS? For how long? Was the school a one-to-one laptop school?
I was in ISK (International School of Kenya) which wasn’t a one-to-one tech school but was still pretty tech oriented.
What computer/technology courses have you taken previously?
I have taken Computer Apps last year for a semester. Previously in my old school I took an after school Computer course.
Do you have a Mac or a PC.
What other devices do you regularly use?
I have a laptop which is not a mac. I mainly use it since my desktop isn’t really powerful and is really old.
How much time do you spend on the computer at home on a typical school day? What are the three most common applications that you use?
I usually use it for 4 hours on a usual school day since it is my main utensil for doing homework at our school. Occasionally when I have free time I work on projects.
If you could not get online for a day, what would you miss the most?
Funny joke sites which generally cheer up my day if I’m having a bad day.
Information Technology
Information technology (IT) is the use of computers and telecommunications equipment to store, retrieve, transmit and manipulate data
How would you rate yourself as an information technology user. Which of the following best describes you.
What would you add to give a more complete picture of your IT usage?
A. I use IT all the time. I'm a very confident and competent user who can figure out how to solve pretty much anything. I like to experiment with new applications.
B. I use IT when I need to use it. I see myself as competent and confident in the areas that I need. I have no real interest in spending time with IT unless it serves my needs.
C. I tend to lack confidence with IT. My experience is a bit limited and I feel that I have quite a lot to learn.
A . But I disagree with the can solve anything part since there have been times where I just couldn’t figure out why things didn’t work and after a while I just gave up. However does are for small problems that I was just experimenting with and were just fun side bits.
Computer Science:
Do you have any prior experience in computer science for example programming languages (Basic, Logo, Java, Scheme, C++,Python), robotics etc.
Do you think that you might be interested in taking AP computer Science?
I don’t have any real prior experience with any programming languages. I tried to learn one once but unfortunately I couldn’t continue learning since it required something that my computer didn’t have.
Digital Arts:
Do you see yourself as a creative type? What art classes have you taken and will be taking this year?
What experience do you have with...
Bitmap graphics (ex: Adobe Photoshop)
Vector graphics (ex: Adobe Illustrator)
Audio (ex: Audacity)
Video (ex: Adobe Premiere)
Special Effects (ex: Adobe After Effects)
3D Design (ex: Google SketchUp, Blender)
Animation
Music
Anything else?
I’m a semi creative person and last year I used computer apps to learn how to use Adobe Photoshop. It was a lot of fun and definitely is something I would like to do again.
Publishing:
Do you have any prior experience using publishing applications such as In-Design. Are you enrolled in journalism or yearbook.
I do not have any experience in this department.
Web Design
What experience do you have  with..
HTML?
Site design applications (ex: Dreamweaver)
Web Graphics (ex: Fireworks)
Web Animation (ex: Flash)
Web programming (ex: PHP)
I tried to learn HTML however due to time constraints I had to give up on that project.
Business Applications:
What experience do you have with..
Spreadsheets, Presentations or Data Bases.
I have used Spreadsheet however I am not very experience in Spreadsheets, I hope to grow my skills in that department.
What other computing experience do you have that has not been explained above.
I mod games sometimes for fun. I have modded Fallout: New Vegas and Europa Universalis 4. However both of this games had huge modder resources and need almost no coding knowledge.
How do you normally learn new technologies? How did you learn to learn in this way? Do you feel that you are an effective independent learner?
Give an example of some technical skill that you learned independently. How did you learn, what resources did you use?
I learn it by experimenting with it and using it. If I really want to learn something I look up a guide for answers.
You will be required to keep a learning log during this course. How would you describe yourself in these kinds of tasks.
A. I hate writing about what I have done or what I am thinking or feeling. I tend to forget to do it and when I do I tend to be minimalistic and monosyllabic.
B. I don't mind doing this kind of writing. I am usually pretty thorough.
C. I welcome the opportunity to write and reflect about what I am doing. I see this as an integral part of my learning.
A . I hate writing logs but I still do it though and do it on time/ don’t forget to do them.
Take a look at the Course Connections page. What would you like to learn in this course?
I would like to learn how to use C++
Do you think that you understand how your performance on the course will be assessed? See assessment guidelines. Do you have any questions about this?
None
Are there any other questions that you would like to ask at this stage?
None thank you